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Distance/laner-rythm mobile game done in 24hours during a Ubisoft internal game jam. Download for ...

Super Catch Up!

Game design

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  Super Ultimate is a free-to-play sport management mobile game. The player collects, trains and helps his players during matches of the most popular of a scifi cartoon universe. Click to play the Construct ...

Super Ultimate

Game design, UI/Graph

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Gamajig is a video game adaptation of my board game Star Civilizations. Designed as a solo management game, Gamajig takes place in a zany universe, in which the player has to spread in as many planets as possible ...

Gamajig

Game design, RPG/Board games

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Games of Glory is an action/shooter MOBA developed by Lightbulb Crew (early acces Steam). 2+ years as a central Game designer We were 2 Game designers for a 15 people team. My lead Game designer was also the producer. ...

Games of Glory

Game design

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Student project at ISART Digital video games school (Paris, France). Al' Chemical Escape is a puzzle/platform game, in a Renaissance setting. The player is an alchemist who discovered a revolutionary formula to transform ...

Al’ Chemical Escape

Game design

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3 of game concepts produced for Concoursmania, Bordeaux, France, during a 2013 internship. Target audience: jeux.com, casual flash games portal. I used one page game design documents, so the game would be easily ...

Flash Casual Games concepts

Game design

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Ambitio is a Game concept produced in 2012. It's a management game for smartphone, inspired The Prince by Machiavelli. The player has to get power in a Renaissance-like town by 3 levers: influence, diplomacy and ...

Ambitio

Game design

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Super Cards'n'Towers Defense is a Tower defense game concept summrized in a one page Game design document. Download SCTD game concept (in ...

Super Cards’n’Towers Defense

Game design